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Releases: loco-choco/SlateShipyard

Slate's Shipyard v0.2.1

11 Feb 20:03
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  • Fixed probe getting permanently destroyed and possible deletion of the player game object when resetting/removing a ship
  • Fixed the player not being able to leave the map screen after entering a vehicle using the BasicWheelController

Thanks to QuantumBlur314 for reporting these issues!

Slate's Shipyard v0.2.0

23 Nov 01:43
5221e9b
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  • Adds The basics for Networking Interfaces, specially with owo
  • Adds buttons for deleting all spawned ships from a launch pad, and resetting the latest spawned ship
  • Makes Ships Spawn right on top of the launch pad
  • New 3d models for everything from FunkyShoeMan#0001

Slate's Shipyard v0.1.9

21 Nov 10:03
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Pre-release
  • Fixed issue of launchpad not activating if the prefab started disabled
  • This is probabilly the last pre-release of this qsb-and-owo-integration, as once KSV is in better shape, this is be a full release

Slate's Shipyard v0.1.8

15 Nov 01:25
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  • Changed system from using Func to using actual prefabs

Slate's Shipyard v0.1.7

13 Nov 00:15
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Pre-release
  • Adds multiple stuff for networking and compatibility with OWO and QSB
  • For now only OWO has a compatibility layer
    //TODO make this have all the new classes and system on final release

Slate's Shipyard v0.1.6

18 Sep 22:32
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  • Added the class which inherits from PlayerAttachPoint FreeLookablePlayerAttachPoint. If the player is attached to a point which has this class, it will evaluate the function in AllowFreeLook, so you can use that to allow or disallow free looking.
  • Changed the position of the default shipyard on the launch pad on Timber Hearth (as requested by MegaPiggy).

Slate's Shipyard v0.1.5

15 Sep 02:11
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  • Adds the wheels module, from it you can use the OWSingleRaycastWheel and BasicWheelController.
  • Adds 3 more ship spawners, one on timber hearth (close to the village), one on ember twin (close to the signal locator) and one on brittle hollow close to the observatory.

Slate's Shipyard v0.1.4

11 Sep 00:51
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  • Finally fixed the issue when a player tried to warp in a blackhole but didn't have a ship spawned or not a ship addon installed
  • Added API for spawning the default ship yard (can be used by nh addons to add it to their solar system and or planets

Slate's Shipyard v0.1.3

10 Sep 01:18
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  • Added a new event method to ControlledVanishObject
  • Fixed SpawnImmediately printing a error message

Slate's Shipyard v0.1.2

10 Sep 00:24
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  • Fixed a source of NRE that could make warping impossible
    Thanks MegaPiggy!