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LootLocker_UnrealSDK_V5.3.0

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@kirre-bylund kirre-bylund released this 17 Dec 16:27

Features

  • Player Info - We have introduced new endpoints where you can look up players using any of a few different identifiers
  • Player and Asset Metadata - The metadata system now supports metadata for players and for Assets making it a lot more versatile and powerful
  • Leaderboard ULIDs - All leaderboard methods that return leaderboard information now include the leaderboard ULID, which is needed when interacting with f.ex Metadata
  • There is now a method to get details about a specific currency without listing all currencies called GetCurrencyDetails.
  • Create UGC as completed - You can now set user generated content as completed when creating it, simplifying the flow.
  • Updated Steam Authentication - We have updated the way we start steam session to make it less error prone and to inline it to a single call for the developer.
  • Notification context lookups have been expanded with Steam contexts
  • Asset contexts now include a value called max_equip_count to enable you to support multi context assets.

Deprecations

  • GetPlayerInfo has been deprecated in favor of the new Player Info methods.
  • SubmitXP, GetOtherPlayersXpAndLevel and GetMultiplePlayersXp have been deprecated in favor of the new progression system
  • Not a full deprecation, just a note that the full player storage system will over time be replaced by Player Metadata so consider moving over to that system instead.

Full Changelog: v5.2.0...v5.3.0