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Chess 2.0

Zombie (Z)

  • Can move to and capture pieces on any of the three adjoining squares in front of the Zombie (that is, facing upwards for white and downwards for black).
  • Can perform a leaping attack, capturing the piece on the square two squares away in any of those three directions, provided that there is an enemy piece there that can be legally captured.
  • Once the Zombie reaches the back row (the top row for white, the bottom row for black), it can no longer make any moves.

Builder (B)

  • Can move and capture on any of the 8 adjoining squares.
  • Can build walls on any of the 8 adjoining squares as long as there is nothing occupying that square. The builder does this without moving.

Jester (J)

  • Can move to any of the 8 adjoining squares, but it cannot capture any pieces.
  • Can convert an enemy piece to its own side by moving to a square occupied by an enemy piece.
  • Cannot convert a piece that is protected by a wall.

Miner (M)

  • Can move and capture on any of the 8 adjoining squares.
  • Can destroy walls by moving to a square occupied by a wall.
  • Once a wall is destroyed, the Miner cannot move any further on that turn.

Sentinel (S)

  • Can move to any square along a straight line in any direction, but it cannot jump over other pieces.
  • Can capture any enemy piece that is on the square it moves to.

Catapult (C)

  • Can move to any square along a straight line in any direction, but it cannot jump over other pieces.
  • Can capture any enemy piece that is on the square it moves to.
  • Can destroy walls by moving to a square occupied by a wall. Once a wall is destroyed, the Catapult cannot move any further on that turn. Dragon (D)
  • Can move to any square along a straight line in any direction, including jumping over other pieces.
  • Can capture any enemy piece that is on the square it moves to.

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Chess game with new pieces written in C++

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