Releases
v2.4.0
Changelog
Commits from v2.3.0 to v2.4.0
Andrew Mickelson (50 commits)
Bump to version 2.4
[windows] combine attract.exe and attract-console.exe into the same package
Issue #401 - Implement proposed changes to zorder behaviour (#408 )
Reduce unnecessary redrawing on some layouts
Issue #391 - store overview information by emulator
Issue #456 - properly reset layout state when new layout configured
Added .travis.yml
Issue #455 - fix handling of menu artwork
Issue #454 - fixed thegamesdb.net scraping (url changed)
Issue #452 , #446 - fix compile on old SFML version
Issue #444 - added "Layout Options" to go straight to layout configuration
Various changes to merge oomek-fixes branch, including fix_filters() bugfix
[linux] Issue #393 - fix handling of single quotes and related commandline parameter issues
Fix compile on older SFML versions after Text .spacing parameter changes
Fix whitespace and reordering
Issue #440 - attempt to prevent reported file lockup on missing artwork
[Windows] enabled d3d11 hwaccel decode option, if available
Issue #436 - allow user to select which layout.nut file to use from Layout config
Update Layouts.md for the blend_mode changes
Added config file parameter output to debug logging
Added support for "per display" layout parameters.
Minor fixes to android build, "edit game" option
[linux] default to "fullscreen mode" window mode
Don't use network scraping when doing automatic import at startup
removed stray debug message
Automatically import emulators that are detected on startup
Autodetect emulators and generate emulator templates on first run
Issue #400 - reduce CPU usage when idle
Issue #407 - fixed fe.Image.video_playing attribute
Added ability use emulator templates when adding a new emulator
[linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction
Made wheel fadeout time configurable for hyperspin-based layouts
Added fe.path_test() command for layout/plugin scripts
Relabelled and reworked the 'minimum_wait_time' emulator setting
Changed scummvm info_source to only use 'scummvm -t' output
[linux] added VDPAU hwaccel support and fixes for VAAPI
Added android readme, minor updates to compile.md and gameswf compile
Fix compile on MacOS Sierra
[android] initial addition of experimental android support
Added support for touch events if provided by SFML (swipe, tap)
Added fe_file.cpp to load images, fonts, sounds through a file stream
Fix window focus detection when min_run_time is set
Issue #388 - fix compile on Ubuntu 14.04
Issue #385 - fix recent compile fix for older versions of avcodec
Fix compile with NO_MOVIE=1
Fix potential race condition in scraper
Issue #385 - fix compile error on Jessie
Benjamin Hodgetts (1 commits)
Conn O'Griofa (1 commits)
RPI: update for new vendor library names & add Mesa VC4 override
Florian (5 commits)
Update Dolphin config (#417 )
Update Ubuntu version (#416 )
[linux] Update version number and icon path (#414 )
debian/install - Copy single files first (#415 )
Updated Compile.md for a Command line error + Detail (#425 )
Keil Miller Jr (1 commits)
Buttons scraped with newer mame.xml file
mbalfour (1 commits)
Improve Multi Monitor support (#405 ) and fix NES romlist crash
Radek Dutkiewicz (15 commits)
New text alignment modes (#448 )
Added list_size property to fe.ListBox
Fixed Fill Screen window offset, update
Fixed Fill Screen window offset
Fixed back buffer blinking on game launch
Blend mode refactoring
Whitespace cleanup
Added a folder with default shaders for each blend mode
Blend modes improvements
Sorting fixes
Fixed borderless window size
added blend modes to fe.Image
Added .spacing parameter to fe.Text
Added .mipmap parameter to fe.Image
Fixed video restarting after setting video_playing = false (#411 )
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