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2.10.0 - New menu system #537

Merged
merged 99 commits into from
Mar 19, 2024
Merged

2.10.0 - New menu system #537

merged 99 commits into from
Mar 19, 2024

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misternebula
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@misternebula misternebula commented Jun 5, 2023

OWML 2.10.0

New Menus

  • Introduced a whole new, easier to use, menu system.
    • Old menu system is still availabe for backwards compatibility.
    • New menu system is accessed through ModHelper.MenuHelper. Old menus are still located at ModHelper.Menus.

Smaller Changes

  • Added DefaultConfig to ModHelper.
  • Changed logs in ModAssets to be MessageType.Debug (removes "Loading asset bundle from ... " spam unless you have OWML in debug mode)
  • Added full OW version and OWML version to title screen

Fixes #515
Fixes #514
Fixes #500
Fixes #385 (?)

  • controller inputs on popups
    • inputs only don't work on input popup. but you need keyboard for that anyway sooo
  • can't go up from text input, only down

@misternebula misternebula changed the title New Menu System 2.10.0 - New menu system Feb 21, 2024
@Bwc9876
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Bwc9876 commented Feb 21, 2024

Would writing documentation for this on the docs site be something you're willing to do?

@misternebula
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Yup!

@misternebula misternebula marked this pull request as ready for review March 11, 2024 20:13
@@ -59,7 +59,7 @@ private void InitMainMenu(TitleScreenManager titleScreenManager)
MainMenu.Initialize(titleScreenManager);
var inputMenu = titleScreenManager.GetComponent<ProfileMenuManager>().GetValue<PopupInputMenu>("_createProfileConfirmPopup");
PopupManager.Initialize(inputMenu, MainMenu.OptionsMenu);
ModsMenu.Initialize(this, MainMenu);
//ModsMenu.Initialize(this, MainMenu);
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Leftover commented-out code

@misternebula misternebula merged commit 0f1c8aa into dev Mar 19, 2024
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@misternebula misternebula deleted the just-menus branch March 19, 2024 23:30
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4 participants