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Update to Pyglet 2.1.0 #2475

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9 changes: 5 additions & 4 deletions arcade/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -60,10 +60,11 @@ def configure_logging(level: int | None = None):
import pyglet

# Enable HiDPI support
if os.environ.get("ARCADE_TEST"):
pyglet.options.dpi_scaling = "real"
else:
pyglet.options.dpi_scaling = "stretch"
# Note: This seems to have changed to 'scale_with_dpi' in pyglet
# if os.environ.get("ARCADE_TEST"):
# pyglet.options['dpi_scaling'] = "real"
# else:
# pyglet.options.dpi_scaling = "stretch"

# Env variable shortcut for headless mode
headless: Final[bool] = bool(os.environ.get("ARCADE_HEADLESS"))
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2 changes: 1 addition & 1 deletion arcade/physics_engines.py
Original file line number Diff line number Diff line change
Expand Up @@ -349,7 +349,7 @@ def walls(self, walls: SpriteList | Iterable[SpriteList] | None = None) -> None:
def walls(self) -> None:
self._walls.clear()

def update(self) -> list[SpriteType]:
def update(self) -> list[BasicSprite]:
"""Move :py:attr:`player_sprite` and return any colliding sprites.
Returns:
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4 changes: 2 additions & 2 deletions arcade/sound.py
Original file line number Diff line number Diff line change
Expand Up @@ -13,11 +13,11 @@
from arcade.resources import resolve

if os.environ.get("ARCADE_SOUND_BACKENDS"):
pyglet.options.audio = tuple( # type: ignore
pyglet.options["audio"] = tuple( # type: ignore
v.strip() for v in os.environ["ARCADE_SOUND_BACKENDS"].split(",")
)
else:
pyglet.options.audio = ("openal", "xaudio2", "directsound", "pulse", "silent") # type: ignore
pyglet.options["audio"] = ("openal", "xaudio2", "directsound", "pulse", "silent") # type: ignore

import pyglet.media as media

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6 changes: 3 additions & 3 deletions arcade/text.py
Original file line number Diff line number Diff line change
Expand Up @@ -307,7 +307,7 @@ def __init__(
color=Color.from_iterable(color),
width=width,
align=align, # type: ignore
bold=bold,
weight=pyglet.text.Weight.BOLD if bold else pyglet.text.Weight.NORMAL,
italic=italic,
multiline=multiline,
rotation=rotation,
Expand Down Expand Up @@ -585,11 +585,11 @@ def bold(self) -> bool | str:
* ``"light"``

"""
return self._label.bold
return self._label.weight == pyglet.text.Weight.BOLD

@bold.setter
def bold(self, bold: bool | str):
self._label.bold = bold
self._label.weight = pyglet.text.Weight.BOLD if bold else pyglet.text.Weight.NORMAL

@property
def italic(self) -> bool | str:
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6 changes: 3 additions & 3 deletions pyproject.toml
Original file line number Diff line number Diff line change
Expand Up @@ -24,9 +24,9 @@ dependencies = [
# at the cost of slow download and constant pip install -I -e .[dev]
# "pyglet@git+https://github.com/pyglet/pyglet.git@development#egg=pyglet",
# Expected future dev preview release on PyPI (not yet released)
"pyglet == 2.1rc1",
"pillow~=11.0.0",
"pymunk~=6.9.0",
"pyglet == 2.1.0",
"pillow~=11.1.0",
"pymunk~=6.10.0",
"pytiled-parser~=2.2.7",
]
dynamic = ["version"]
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2 changes: 1 addition & 1 deletion tests/unit/test_example_docstrings.py
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ def check_submodules(parent_module_absolute_name: str) -> None:
It is important to understand that module names and file paths are different things:
* A module name is what Python sees the module's name as (``"arcade.color"``)
* A file path is the location on disk (``C:\\Users\\Reader\\python_project\game.py``)
* A file path is the location on disk (``C:\\Users\\Reader\\python_project\\game.py``)
Args:
parent_module_absolute_name: The absolute import name of the module to check.
Expand Down
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