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Merge pull request #9 from Pilifer/testing
Test part of MyGame class (issue #8)
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from unittest.mock import call | ||
from unittest.mock import call, Mock | ||
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from game_window import main | ||
from constants import ( | ||
NORMAL, | ||
SCREEN_WIDTH, | ||
SCREEN_HEIGHT, | ||
SCREEN_TITLE, | ||
SELECT_LOCATION, | ||
STATUS_PANEL_HEIGHT, | ||
colors, | ||
) | ||
from game_window import main, MyGame | ||
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def test_main(mocker): | ||
mock_game = mocker.patch("game_window.MyGame") | ||
mock_width = mocker.patch("game_window.SCREEN_WIDTH") | ||
mock_height = mocker.patch("game_window.SCREEN_HEIGHT") | ||
mock_title = mocker.patch("game_window.SCREEN_TITLE") | ||
mock_run = mocker.patch("game_window.arcade.run") | ||
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main() | ||
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assert mock_game.call_args == call(mock_width, mock_height, mock_title) | ||
mock_game.assert_called_once_with(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) | ||
mock_game.return_value.setup.assert_called_once() | ||
mock_run.assert_called_once() | ||
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class TestMyGame: | ||
def test_init(self, mocker): | ||
mock_engine = mocker.patch("game_window.GameEngine") | ||
mock_arcade = mocker.patch("game_window.arcade") | ||
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window = MyGame(100, 100, "foo") | ||
assert window.game_engine == mock_engine.return_value | ||
assert window.left_pressed is False | ||
assert window.right_pressed is False | ||
assert window.up_pressed is False | ||
assert window.down_pressed is False | ||
assert window.up_left_pressed is False | ||
assert window.up_right_pressed is False | ||
assert window.down_left_pressed is False | ||
assert window.down_right_pressed is False | ||
assert window.time_since_last_move_check == 0 | ||
assert window.mouse_over_text is None | ||
assert window.mouse_position is None | ||
mock_arcade.set_background_color.assert_called_once_with( | ||
mock_arcade.color.BLACK | ||
) | ||
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def test_setup(self, mocker): | ||
mock_engine = mocker.patch("game_window.GameEngine") | ||
mocker.patch("game_window.arcade") | ||
window = MyGame(100, 100, "foo") | ||
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window.setup() | ||
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mock_engine.return_value.setup.assert_called_once() | ||
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def test_on_mouse_press_in_normal_state(self, mocker): | ||
mock_engine = mocker.patch("game_window.GameEngine") | ||
mock_pixel_to_char = mocker.patch("game_window.pixel_to_char") | ||
window = MyGame(100, 100, "foo") | ||
window.game_engine.game_state = NORMAL | ||
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window.on_mouse_press(x=1.1, y=4.2, button=1, modifiers=0) | ||
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mock_pixel_to_char.assert_not_called() | ||
mock_engine.return_value.grid_click.assert_not_called() | ||
assert window.game_engine.game_state == NORMAL | ||
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def test_on_mouse_press_in_select_location_state(self, mocker): | ||
mock_engine = mocker.patch("game_window.GameEngine") | ||
mock_pixel_to_char = mocker.patch("game_window.pixel_to_char") | ||
mock_pixel_to_char.return_value = (Mock(), Mock()) | ||
window = MyGame(100, 100, "foo") | ||
window.game_engine.game_state = SELECT_LOCATION | ||
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window.on_mouse_press(x=1.1, y=4.2, button=1, modifiers=0) | ||
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mock_pixel_to_char.asser_called_once_with(1.1, 4.2) | ||
mock_engine.return_value.grid_click.assert_called_once_with( | ||
*mock_pixel_to_char.return_value | ||
) | ||
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def test_on_draw_in_normal_state_with_mouse_not_over_text_no_selected_item_and_no_messages_in_queue(self, mocker): | ||
mock_arcade = mocker.patch("game_window.arcade") | ||
mock_draw_status_bar = mocker.patch("game_window.draw_status_bar") | ||
mock_gl = mocker.patch("game_window.gl") | ||
mock_engine = mocker.patch("game_window.GameEngine") | ||
mock_engine.return_value.player.inventory.capacity = 2 | ||
mock_engine.return_value.selected_item = None | ||
mock_hp = mock_engine.return_value.player.fighter.hp | ||
mock_max_hp = mock_engine.return_value.player.fighter.max_hp | ||
mock_item = Mock() | ||
mock_item.configure_mock(name="Holy Hand Grenade") | ||
mock_engine.return_value.player.inventory.items = [mock_item, None] | ||
window = MyGame(100, 100, "foo") | ||
window.game_engine.game_state = NORMAL | ||
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window.on_draw() | ||
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mock_arcade.start_render.assert_called_once() | ||
mock_engine.return_value.dungeon_sprites.draw.called_once_with( | ||
filter=mock_gl.GL_NEAREST | ||
) | ||
mock_engine.return_value.entities.draw.called_once_with( | ||
filter=mock_gl.GL_NEAREST | ||
) | ||
mock_engine.return_value.characters.draw.called_once_with( | ||
filter=mock_gl.GL_NEAREST | ||
) | ||
mock_arcade.draw_xywh_rectangle_filled.called_once_with( | ||
0, 0, SCREEN_WIDTH, STATUS_PANEL_HEIGHT, colors["status_panel_background"], | ||
) | ||
assert mock_arcade.draw_text.call_args_list == [ | ||
call(f"HP: {mock_hp}/{mock_max_hp}", 0, 0, colors["status_panel_text"],), | ||
call("1: Holy Hand Grenade", 0.0, 40, (0, 0, 0, 255)), | ||
call("2: ", 360.0, 40, (0, 0, 0, 255)), | ||
] | ||
mock_draw_status_bar.assert_called_once_with( | ||
65 / 2 + 2, 24, 65, 10, mock_hp, mock_max_hp | ||
) | ||
mock_arcade.draw_lrtb_rectangle_outline.assert_not_called() | ||
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