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Help:Scaling
Kyle J. Kemp edited this page Mar 24, 2016
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You might have noticed that you can equip a skill onto multiple slots. By doing so, you scale up the power of the skill (as well as the cost, cooldown, and duration of all its effects). Here's specifically how everything scales:
- Cost - mp cost goes up by a factor of itself for every time you equip the skill. If your base skill costs 10 MP and you equip it twice, it will cost 20 MP. Subsequent equips will bring it to 30, 40, 50, and finally 60 MP. If your spell costs 0 MP, there will be no scaled costs.
- Cooldown - cooldown goes up by a factor of itself for every time you equip the skill. If you have a base cooldown of 2 rounds, it will go from 2 to 4, 6, 8, 10, and finally 12 round cooldown. If the cooldown is 0, it will not scale.
- Damage - damage goes up by a factor of itself * 0.25. If you do a base of 8 damage, subsequent equips will bring your damage to 10, then 12, then 14, then 16, finally landing on 18 (for a total of 225% damage)
- Effect Duration - goes up by a factor of itself for every time you equip the skill. If your effect has a base duration of 2 rounds, it will go from 2 to 4, then 6, 8, 10, and finally ending on 12 rounds.