ZSharp v2.1.0-alpha
What's Changed
- Versioning is now in
alpha
, which it should have been from the beginning - Allow for curly brackets on the same line as if statements and while loops (you need a space between the argument and bracket ex.
if 1 == 1 {
) - Scaling sprites
- Different window scaling options, provided as an extra argument in ZS.Graphics.Init
ZS.Graphics.Init("Title of window", screenWidth, screenHeight, scalingAmount)
- You can now use
include
to use the functions and variables from another Z# file inside of your script. use like so:include "./path/to/script.zs"
- Fixed issues regarding the example Pong game and made more efficient
More
- Use TTF_RenderText_Blended for smoother text by @TheAwesome98-Real in #13
- 📝 Add dependency install instructions for Arch-based systems by @sheeepdev in #18
New Contributors
- @TheAwesome98-Real made their first contribution in #13
- @sheeepdev made their first contribution in #18
Full Changelog: v2.0.2...v2.1.0