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Система пробивания препятствий пулями #26
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8ddc64e
Added penetration system
FireNameFN b24b351
Penetration transfered from BaseMob to MobDamageable
FireNameFN a3229c9
Added stopping power to reinforced windows
FireNameFN b10731f
Added random, and rifles and magnums
FireNameFN ae4f085
Next adaptation
FireNameFN f6a8ce0
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10 changes: 10 additions & 0 deletions
10
Content.Shared/_CorvaxNext/Penetration/PenetratableComponent.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
using Robust.Shared.GameStates; | ||
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namespace Content.Shared._CorvaxNext.Penetration; | ||
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[RegisterComponent, NetworkedComponent] | ||
public sealed partial class PenetratableComponent : Component | ||
{ | ||
[DataField] | ||
public int StoppingPower; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -9,5 +9,6 @@ | |
types: | ||
Piercing: 40 | ||
Structural: 30 | ||
penetrationScore: 3 | ||
- type: StaminaDamageOnCollide | ||
damage: 35 |
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Подобные изменение должны иметь комментарий, если вы меняете прототипы официального контента
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Этот компонент и так новый. Мы договорились не помечать в прототипах новые компоненты, так как и так понятно, что он не оффами добавлен.
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Гадэм, в любом случае это будет на совести тех, кто делает апстртмы, чем я не занимаюсь
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чзх, добавляй