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Fix holopads phasing through walls. #34300
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Fix holopads phasing through walls. #34300
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I'm not sure it should have opaque? It seems like a very low, floor-level object. It would make sense that lasers also pass over it |
Drats. I was only thinking about bullets hitting it but I failed to test even that. I'll take a look at it when I get off. |
@Errant-4 Just went in and tested. It appears to function as desired already. Both lasers and bullets pass right through. bullet_test.mp4 |
followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.
@Errant-4 alright, I've changed the masks to match that of the artifact analyzer. I'm a bit confused on it as the arti analyzer has two fixtures one with hard disabled. Is one of those the mask for when its unanchored? |
About the PR
Fixes one of the issues of #33986
Why / Balance
The issue is that holopads could be tossed under walls either intentionally or accidentally when being moved. Once under say a reinforced wall, you'd have to deconstruct the wall to get the holopad back.
Technical details
Changes the mask and layer of holopad.yml to TabletopMachineMask and Opaque. Mimics the mask of cell rechargers since the behavior is the same.
Media
holopad_fix.mov
Requirements
Breaking changes
None
Changelog
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