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Wizard Item Recall Spell #34411
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Wizard Item Recall Spell #34411
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would this work if its in someone elses inventory/locker? |
If the item exists, no matter where, it WILL return to you |
thats awesome. hope to see some interactions with storage implanters or something. that would be hilarious. |
Isn't there a freeze on wizard and new spells? |
This has permission from me. |
should it do some damage if it uh... rips a storage implanter out of someone's chest? or is it more of a magical teleport? |
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I did not test it in game yet.
Design-wise, did you ask Keron if it should be one or two actions? One for marking, one for recalling. That way you change the mark to another item if you wanted to.
Spoke with Keron, youre not supposed to be able to mark another item(mark is permanent unless item somehow is destroyed) and it should be one action. |
As cool as this sounds, magical teleport |
Only thing that doesn't work is the popup when an item is unmarked, but it's something to do with the action system being weird. |
About the PR
Title.
Why / Balance
Missing feature for wizard.
Technical details
Added an ItemRecallSystem that handles the Item Recall spell.
Added RaiseOnAction to the BaseActionComponent to allow raising events on the action itself.
Media
2025-01-13.23-50-15.mp4
Requirements
Breaking changes
Changelog
not player facing (wizard when :( )