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Plasma station population tweak #34462
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Expanded science's SMES array Added advanced SMES Redone stamped documents with custom stamps Expanded atmospherics with more storage tanks Added status displays Add missing beacons to solars Replaced the passive gates in science with valves Removed protolathe in engineering Added guitar to CE office Replaced throngler plushie with weh cloak Add a lattice tile outside the atmos burn chamber and storange tanks Added atmos network monitor in bridge
Reworked pipenets to not go under walls Redid salvage and disposals Reworked the bar to include a new bar extension facing the pool Replaced arrivals cryo with an arcade Replaced the toilets in the service plaza with cryo Removed the cryo in dorms Added more details to hallways Redid tools room to include a front desk for the janitor closet Reconnected sci to power roundstart Removed some unideal spawns Expanded the TEG airlock to be 2x3 instead of 1x3 Reduced the size of the SMES bank from 10 to 6 Disabled the plasma miners (downstreams or admins can re-enable them) Replaced illegal maint items
Ok maybe cracking a cold one with the boys wasn't a great idea.
…tion-14 into plasma-station
It's amazing this game runs at all
I love mapping I love mapping I love mapping I love mapping I love mapping
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About the PR
Quick change to Plasma's population settings to better reflect the map in it's current state.
Why / Balance
The existing population values were for the population I expected the map to have during design, but based on the size of the station and amount of lockers, I feel like it should be bumped down a bit before it goes to release.
Technical details
Changes the minimum population of Plasma Station to 20 from 30
Sets the maximum population to 60 (roughly matching the amount of jobs there are to fill)
Changes the clown job slots from 2 to 1 (why did I make it 2?)
Media
Requirements
Breaking changes
Changelog
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