A simple Godot plugin to configure a FastNoiseLite with a live preview.
When I came to procedural level generation, I used the FastNoiseLite feature to randomly draw my TileMap. But calibrating the parameters was painful, as I had to dive into a hell cycle of change something, relaunch, not good enough, do it again.... So I made a simple plugin to ease this step.
Here you can play with the main parameters of the FastNoiseLite object. The viewport shows a live preview of the configured size.
Here you can reset the settings to default values, and get the code snippet for current parameters.
Recommended way. Find the plugin in the AssetLib and download it directly from the Godot. Then enable the plugin in Godot (Project > Project Settings > Plugins
).
Get the sources from this repository, either by cloning it or downloading a ZIP archive. Then add the content of addons/
to the res://addons
directory of your project, and enable the plugin in Godot (Project > Project Settings > Plugins
).
There are other plugins with similar features in the Asset Library. If this one doesn't match your expectations, or you are just curious, take a look:
Plugin | Author | GitHub |
---|---|---|
FastNoiseLite Tool | JoshuaJennerDev | fastnoiselite-tool |
FastNoiseLite-Demo-Godot-4 | defce74 | FastNoiseLite-Demo-Godot-4 |
FastNoiseLite Demo | OsakiTsukiko | FastNoiseLite-Demo |