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8➤ Placeholder Conditions
Special70 edited this page May 17, 2021
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1 revision
- Conditions allows ei users to settle criterias, conditions or requirements.
- Description: Parses the said placeholder and compares it with the said value.
- type: Of how you want to compare placeholders
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PLAYER_STRING
: Parses the given placeholder in the first part with the item user and compares it to the second part -
PLAYER_NUMBER
: Same asPLAYER_STRING
but you can use other comparators aside from EQUALS -
PLAYER_PLAYER
: Same asPLAYER_STRING
but you can use placeholders in the second part -
TARGET_STRING
: Same asPLAYER_STRING
but you parse the placeholder with your target -
TARGET_NUMBER
: Same asTARGET_STRING
but you can use other comparators aside from EQUALS -
TARGET_PLAYER
: Same asTARGET_STRING
but you can use placeholders in the second part -
PLAYER_TARGET
: Parses the given placeholder in the first part with the item user and compares it to the second part which parses the target with the given placeholder.
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- comparator: Used to compare the given placeholder to the second part in numbers
-
EQUALS
: Compares if the given placeholder gives the exact value as the given value in the second part -
DIFFERENT
: Compares if the given placeholder doesn't give the exact value as the given value in the second part -
INFERIOR
: Compares if the given placeholder gives a value lower than the given value in the second part -
SUPERIOR
: Compares if the given placeholder gives a value greater than the given value in the second part -
INFERIOR_OR_EQUALS
: Compares if the given placeholder gives a value lower than or equals to the given value in the second part -
SUPERIOR_OR_EQUALS
: Compares if the given placeholder gives a value greater than or equals to the given value in the second part
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-
messageIfNotValid:
: The custom message if the custom placeholder condition didn't match with the first and second part -
cancelEventIfNotValid:
: If the custom placeholder condition didn't match with the first and second part, the activator's event will be cancelled. (Default: false)
- type: Of how you want to compare placeholders
- Example:
conditions:
placeholdersConditions:
plchC0:
type: PLAYER_STRING
part1: '%checkitem_inhand,lorecontains:&7Grab%'
comparator: EQUALS
part2: 'no'
messageIfNotValid: ''
cancelEventIfNotValid: false
- Example Situations:
- If the player facing south west with this given placeholder condition, the activator will activate.
conditions:
placeholdersConditions:
plchC0:
type: PLAYER_STRING
part1: '%player_direction%'
comparator: EQUALS
part2: 'SW'
messageIfNotValid: ''
cancelEventIfNotValid: false
- Required: NO
- NOTE: YOU CAN ONLY CREATE UP TO 25 PLACEHOLDER CONDITIONS PER ACTIVATOR.