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VaclavElias committed Jun 2, 2024
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205 changes: 9 additions & 196 deletions api/Stride.CommunityToolkit.Engine.GameExtensions.html

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6 changes: 3 additions & 3 deletions api/Stride.CommunityToolkit.Extensions.TextureExtensions.html
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Expand Up @@ -131,7 +131,7 @@ <h2 class="section" id="methods">Methods

<h3 id="Stride_CommunityToolkit_Extensions_TextureExtensions_FindAssetSourceDir_System_String_System_String_" data-uid="Stride.CommunityToolkit.Extensions.TextureExtensions.FindAssetSourceDir(System.String,System.String)">
FindAssetSourceDir(string, string)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Extensions/TextureExtensions.cs/#L15"><i class="bi bi-code-slash"></i></a>
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Extensions/TextureExtensions.cs/#L17"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Retrieves the full filename of the Source of an asset.
Expand Down Expand Up @@ -171,7 +171,7 @@ <h4 class="section">Returns</h4>

<h3 id="Stride_CommunityToolkit_Extensions_TextureExtensions_ReFormat_Stride_Graphics_Texture_Stride_Graphics_GraphicsContext_Stride_Graphics_PixelFormat_" data-uid="Stride.CommunityToolkit.Extensions.TextureExtensions.ReFormat(Stride.Graphics.Texture,Stride.Graphics.GraphicsContext,Stride.Graphics.PixelFormat)">
ReFormat(Texture, GraphicsContext, PixelFormat)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Extensions/TextureExtensions.cs/#L109"><i class="bi bi-code-slash"></i></a>
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Extensions/TextureExtensions.cs/#L111"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Reformats the pixels of a given texture via a rendering to texture approach.</p>
Expand Down Expand Up @@ -212,7 +212,7 @@ <h4 class="section">Returns</h4>

<h3 id="Stride_CommunityToolkit_Extensions_TextureExtensions_Resize_Stride_Graphics_Texture_System_Int32_System_Int32_Stride_Graphics_GraphicsContext_Stride_Graphics_PixelFormat_" data-uid="Stride.CommunityToolkit.Extensions.TextureExtensions.Resize(Stride.Graphics.Texture,System.Int32,System.Int32,Stride.Graphics.GraphicsContext,Stride.Graphics.PixelFormat)">
Resize(Texture, int, int, GraphicsContext, PixelFormat)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Extensions/TextureExtensions.cs/#L61"><i class="bi bi-code-slash"></i></a>
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Extensions/TextureExtensions.cs/#L63"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Resizes and reformats a given texture by rendering it to a new texture with the specified dimensions and pixel format.
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342 changes: 342 additions & 0 deletions api/Stride.CommunityToolkit.Games.GameExtensions.html
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<!DOCTYPE html>
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<title>Class GameExtensions | Stride Community Toolkit </title>
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<article data-uid="Stride.CommunityToolkit.Games.GameExtensions">



<h1 id="Stride_CommunityToolkit_Games_GameExtensions" data-uid="Stride.CommunityToolkit.Games.GameExtensions" class="text-break">
Class GameExtensions <a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L5"><i class="bi bi-code-slash"></i></a>
</h1>

<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Stride.html">Stride</a>.<a class="xref" href="Stride.CommunityToolkit.html">CommunityToolkit</a>.<a class="xref" href="Stride.CommunityToolkit.Games.html">Games</a></dd></dl>
<dl><dt>Assembly</dt><dd>Stride.CommunityToolkit.dll</dd></dl>
</div>

<div class="markdown summary"></div>
<div class="markdown conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static class GameExtensions</code></pre>
</div>




<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">GameExtensions</span></div>
</dd>
</dl>









<h2 class="section" id="methods">Methods
</h2>


<a id="Stride_CommunityToolkit_Games_GameExtensions_DeltaTime_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.DeltaTime*"></a>

<h3 id="Stride_CommunityToolkit_Games_GameExtensions_DeltaTime_Stride_Games_IGame_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.DeltaTime(Stride.Games.IGame)">
DeltaTime(IGame)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L12"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Gets the time elapsed since the last game update in seconds as a single-precision floating-point number.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float DeltaTime(this IGame gameTime)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>gameTime</code> <a class="xref" href="api/Stride.Games.IGame.html">IGame</a></dt>
<dd><p>The IGame interface providing access to game timing information.</p>
</dd>
</dl>

<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd><p>The time elapsed since the last game update in seconds.</p>
</dd>
</dl>











<a id="Stride_CommunityToolkit_Games_GameExtensions_DeltaTimeAccurate_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.DeltaTimeAccurate*"></a>

<h3 id="Stride_CommunityToolkit_Games_GameExtensions_DeltaTimeAccurate_Stride_Games_IGame_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.DeltaTimeAccurate(Stride.Games.IGame)">
DeltaTimeAccurate(IGame)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L22"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Gets the time elapsed since the last game update in seconds as a double-precision floating-point number.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static double DeltaTimeAccurate(this IGame gameTime)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>gameTime</code> <a class="xref" href="api/Stride.Games.IGame.html">IGame</a></dt>
<dd><p>The IGame interface providing access to game timing information.</p>
</dd>
</dl>

<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd><p>The time elapsed since the last game update in seconds with double precision.</p>
</dd>
</dl>











<a id="Stride_CommunityToolkit_Games_GameExtensions_FPS_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.FPS*"></a>

<h3 id="Stride_CommunityToolkit_Games_GameExtensions_FPS_Stride_Games_IGame_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.FPS(Stride.Games.IGame)">
FPS(IGame)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L32"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Retrieves the current frames per second (FPS) rate of the running game.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float FPS(this IGame game)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>game</code> <a class="xref" href="api/Stride.Games.IGame.html">IGame</a></dt>
<dd><p>The game instance from which to obtain the FPS rate.</p>
</dd>
</dl>

<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd><p>The current FPS rate of the game.</p>
</dd>
</dl>











<a id="Stride_CommunityToolkit_Games_GameExtensions_SetFocusLostFPS_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.SetFocusLostFPS*"></a>

<h3 id="Stride_CommunityToolkit_Games_GameExtensions_SetFocusLostFPS_Stride_Games_IGame_System_Int32_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.SetFocusLostFPS(Stride.Games.IGame,System.Int32)">
SetFocusLostFPS(IGame, int)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L40"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Sets the maximum frames per second (FPS) rate for the game when not in focus.
Set <param name="targetFPS"> to 0 for max possible FPS.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static void SetFocusLostFPS(this IGame game, int targetFPS)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>game</code> <a class="xref" href="api/Stride.Games.IGame.html">IGame</a></dt>
<dd></dd>
<dt><code>targetFPS</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>












<a id="Stride_CommunityToolkit_Games_GameExtensions_SetMaxFPS_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.SetMaxFPS*"></a>

<h3 id="Stride_CommunityToolkit_Games_GameExtensions_SetMaxFPS_Stride_Games_IGame_System_Int32_" data-uid="Stride.CommunityToolkit.Games.GameExtensions.SetMaxFPS(Stride.Games.IGame,System.Int32)">
SetMaxFPS(IGame, int)
<a class="header-action link-secondary" title="View source" href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L52"><i class="bi bi-code-slash"></i></a>
</h3>

<div class="markdown level1 summary"><p>Sets the maximum frames per second (FPS) rate for the game.
Set <param name="targetFPS"> to 0 for max possible FPS.</p>
</div>
<div class="markdown level1 conceptual"></div>

<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static void SetMaxFPS(this IGame game, int targetFPS)</code></pre>
</div>

<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>game</code> <a class="xref" href="api/Stride.Games.IGame.html">IGame</a></dt>
<dd></dd>
<dt><code>targetFPS</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>













</article>

<div class="contribution d-print-none">
<a href="https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Games/GameExtensions.cs/#L5" class="edit-link">Edit this page</a>
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