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Merge pull request #159 from VaclavElias/main
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chore: NuGet packages bumped
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VaclavElias authored Sep 22, 2024
2 parents f06409c + 68ed11f commit f0b110a
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Showing 6 changed files with 70 additions and 70 deletions.
10 changes: 5 additions & 5 deletions docs/Stride.CommunityToolkit.Docs.csproj
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<Project Sdk="Microsoft.NET.Sdk.Web">

<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
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<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>

</Project>
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</ItemGroup>

<ItemGroup>
<PackageReference Include="Myra.Stride" Version="1.5.6" />
<PackageReference Include="Myra.Stride" Version="1.5.7" />
</ItemGroup>

</Project>
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@@ -1,14 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
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<ImplicitUsings>enable</ImplicitUsings>
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
</ItemGroup>

</Project>
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@@ -1,20 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Stride.CommunityToolkit.Skyboxes</AssemblyName>
<Title>Stride Community Toolkit - Skybox</Title>
<Description>A specialized extension of the Stride Community Toolkit, providing easy-to-use skybox utilities for code-only Stride projects. Enhance your Stride scenes with dynamic skyboxes without needing additional assets or complex setup.</Description>
</PropertyGroup>
<Import Project="..\CommonSettings.props" />
<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2188" />
</ItemGroup>
<ItemGroup>
<None Remove="Resources\skybox_texture_hdr.dds" />
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<Content Include="Resources\skybox_texture_hdr.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
</Content>
</ItemGroup>
<PropertyGroup>
<AssemblyName>Stride.CommunityToolkit.Skyboxes</AssemblyName>
<Title>Stride Community Toolkit - Skybox</Title>
<Description>A specialized extension of the Stride Community Toolkit, providing easy-to-use skybox utilities for code-only Stride projects. Enhance your Stride scenes with dynamic skyboxes without needing additional assets or complex setup.</Description>
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<Import Project="..\CommonSettings.props" />
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</ItemGroup>
</Project>
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Expand Up @@ -10,7 +10,7 @@

<ItemGroup>
<!-- This library requires a shader defined in the engine assemblies. Shaders are assets typically compiled by the asset compiler according to the Graphics API target, necessitating the inclusion of Stride.Core.Assets.CompilerApp. -->
<PackageReference Include="Stride.Core.Assets.CompilerApp" Version="4.2.0.2188" IncludeAssets="build;buildTransitive" />
<PackageReference Include="Stride.Core.Assets.CompilerApp" Version="4.2.0.2230" IncludeAssets="build;buildTransitive" />
</ItemGroup>

<ItemGroup>
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70 changes: 35 additions & 35 deletions src/Stride.CommunityToolkit/Stride.CommunityToolkit.csproj
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Expand Up @@ -14,50 +14,50 @@
</ItemGroup>

<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2188" />
<PackageReference Include="Stride.Particles" Version="4.2.0.2188" />
<PackageReference Include="Stride.Physics" Version="4.2.0.2188" />
<PackageReference Include="Stride.UI" Version="4.2.0.2188" />
<PackageReference Include="Stride.Engine" Version="4.2.0.2230" />
<PackageReference Include="Stride.Particles" Version="4.2.0.2230" />
<PackageReference Include="Stride.Physics" Version="4.2.0.2230" />
<PackageReference Include="Stride.UI" Version="4.2.0.2230" />
<PackageReference Include="Stride.BepuPhysics" Version="0.9.2" />
</ItemGroup>

<ItemGroup>
<Compile Update="Engine\EntityExtensions.GetComponents.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>EntityExtensions.GetComponents.tt</DependentUpon>
</Compile>
<Compile Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>LinePrimitiveShader.sdsl</DependentUpon>
</Compile>
<Compile Update="Rendering\DebugShapes\Effects\PrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>PrimitiveShader.sdsl</DependentUpon>
</Compile>
<Compile Update="Engine\EntityExtensions.GetComponents.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>EntityExtensions.GetComponents.tt</DependentUpon>
</Compile>
<Compile Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>LinePrimitiveShader.sdsl</DependentUpon>
</Compile>
<Compile Update="Rendering\DebugShapes\Effects\PrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>PrimitiveShader.sdsl</DependentUpon>
</Compile>
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<ItemGroup>
<None Update="Engine\EntityExtensions.GetComponents.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>EntityExtensions.GetComponents.cs</LastGenOutput>
</None>
<None Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl">
<Generator>StrideShaderKeyGenerator</Generator>
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<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
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</Project>
</Project>

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