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feat: add some more explanation for monochrome colors
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srevinsaju and quozl committed Feb 18, 2021
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**Description**<br>
Sugar’s use of color and icons (described in detail here [HIG
color](https://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Colors)
and [HIG
icons](https://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Icons))
and [HIG icons](https://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Icons))
is functional but a bit tired when compared to modern desktops and
mobile systems.
mobile systems. Sugar uses monochrome icons. The reason for monochrome icons
and high contrasting colour choices was to support reflective displays that
cannot show colour. In turn that was because backlights could not be made
bright enough for use in high ambient light, without risking large amounts
of incidental heat. Since then backlights are more efficient (less heat) and
much brighter (in nits). Now that the reflective display technology has all
but been abandoned, the requirement is removed, and so Sugar can go for a
UI design that is more colourful.

This project is about redesigning the use of color in Sugar in order
to enable full-color icons for both the desktop itself and activities.
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