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[Frontend][Core] Move logits processor construction to engine #7666
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Signed-off-by: Joe Runde <[email protected]>
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Thanks @joerunde! I haven't had a chance to look in detail yet but have a couple of initial comments:
- I agree we should check that these changes don't result in any worse overhead from LP construction due to different thread blocking behaviour for example
- Not sure whether you looked at Support for guided decoding for offline LLM #6878 which was added recently, but I guess it would make sense to reconcile those changes as part of this. If we're adding new params into SamplingParams then we should probably deprecate/remove the new LLM
guided_options_request
arg which was added there
class LogitsProcessorParams: | ||
"""Parameters required to construct one or more logits processors""" | ||
logit_bias: Optional[Union[Dict[int, float], Dict[str, float]]] | ||
allowed_token_ids: Optional[List[int]] | ||
guided_decoding_request: Optional[ # type: ignore | ||
'GuidedDecodingRequest'] # noqa |
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I think these should probably just be top-level sampling params, the fact that these get turned into logits processors is a bit of an implementation detail.
Ah shoot, yeah I just saw those in the conflicts, not sure how those didn't end up here when I started this :( I could go either way on adding these to sampling params or using a |
closing for #8252 |
Followup for #6797
This PR moves the logits processor construction out of the frontend api server, instead passing through the relevant request parameters so that the
LLMEngine
can construct our standard set of logits processors. This does not remove thelogits_processors
parameter fromSamplingParams
to maintain compatibility for other use cases besides the OpenAI frontend where users may be passing in their own logits processors.The goal here is to
I still need to do some profiling and look at all the tests. I may have to end up putting back an async method for constructing these logits processors that can run in a separate thread in the engine, I think as-is compiling a hefty FSM might block up the gpu event loop.
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