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CodeQL
CodeQL #61: Scheduled
October 16, 2024 19:35 14m 47s master
October 16, 2024 19:35 14m 47s
Improvements to the previous commit.
CodeQL #60: Commit c070154 pushed by Espyo
October 16, 2024 18:39 17m 16s master
October 16, 2024 18:39 17m 16s
Consolidated targetting enums into a single one (#59)
CodeQL #59: Commit 5d6c751 pushed by Espyo
October 16, 2024 18:08 13m 56s master
October 16, 2024 18:08 13m 56s
Consolidated targetting enums into a single one
CodeQL #58: Pull request #59 opened by Espyo
October 16, 2024 18:07 13m 45s Helodity:enum-consolidation
October 16, 2024 18:07 13m 45s
Fixed leaders following leaders not using the walking animation.
CodeQL #57: Commit f228466 pushed by Espyo
October 15, 2024 16:50 18m 26s master
October 15, 2024 16:50 18m 26s
Added more frames to the leader animations.
CodeQL #56: Commit e93a34f pushed by Espyo
October 12, 2024 14:25 18m 7s master
October 12, 2024 14:25 18m 7s
Refactor -- Misc. code improvements via Infer.
CodeQL #55: Commit 83b51d4 pushed by Espyo
October 10, 2024 16:50 17m 23s master
October 10, 2024 16:50 17m 23s
CodeQL
CodeQL #54: Scheduled
October 9, 2024 19:35 17m 4s master
October 9, 2024 19:35 17m 4s
Increased bomb rock explosion height so Winged Pikmin can get hit too.
CodeQL #53: Commit 32c2586 pushed by Espyo
October 6, 2024 15:14 16m 58s master
October 6, 2024 15:14 16m 58s
Various fixes (#58)
CodeQL #52: Commit a77f555 pushed by Espyo
October 6, 2024 13:53 17m 20s master
October 6, 2024 13:53 17m 20s
Beady Long Legs now fades in as it falls.
CodeQL #51: Commit 73e0328 pushed by Espyo
October 6, 2024 13:48 16m 24s master
October 6, 2024 13:48 16m 24s
Various fixes
CodeQL #50: Pull request #58 synchronize by Helodity
October 5, 2024 19:19 14m 0s Helodity:0.25-bug-fixes
October 5, 2024 19:19 14m 0s
Various fixes
CodeQL #49: Pull request #58 opened by Helodity
October 5, 2024 19:17 13m 51s Helodity:0.25-bug-fixes
October 5, 2024 19:17 13m 51s
Refactor -- Changed incorrect instances of "number" to "index".
CodeQL #48: Commit db33135 pushed by Espyo
October 4, 2024 13:20 16m 42s master
October 4, 2024 13:20 16m 42s
Parent/child mobs are now active when their children/parent is active.
CodeQL #47: Commit 6c78f93 pushed by Espyo
October 3, 2024 20:36 17m 30s master
October 3, 2024 20:36 17m 30s
CodeQL
CodeQL #46: Scheduled
October 2, 2024 19:35 14m 16s master
October 2, 2024 19:35 14m 16s
Treasures now emit sparkle particles.
CodeQL #45: Commit 2dafbfc pushed by Espyo
October 2, 2024 18:08 16m 33s master
October 2, 2024 18:08 16m 33s
Added swallowing and thumping sounds.
CodeQL #44: Commit 9017ff4 pushed by Espyo
October 2, 2024 17:37 17m 0s master
October 2, 2024 17:37 17m 0s
Added a song, A Boss-like Enemy!
CodeQL #43: Commit cf53e08 pushed by Espyo
October 2, 2024 15:19 17m 38s master
October 2, 2024 15:19 17m 38s
Onions now have animations for spinning their petals fast when genera…
CodeQL #42: Commit 6f38e79 pushed by Espyo
September 30, 2024 15:02 16m 54s master
September 30, 2024 15:02 16m 54s
CodeQL
CodeQL #41: Scheduled
September 25, 2024 19:35 14m 21s master
September 25, 2024 19:35 14m 21s
Added the "set_song_pos_near_loop" maker tool.
CodeQL #40: Commit 8f870ec pushed by Espyo
September 25, 2024 17:27 17m 13s master
September 25, 2024 17:27 17m 13s
CodeQL
CodeQL #39: Scheduled
September 18, 2024 19:35 14m 16s master
September 18, 2024 19:35 14m 16s
All spritesheets now have an extra row and column at the end.
CodeQL #38: Commit f5fd7df pushed by Espyo
September 16, 2024 17:53 16m 30s master
September 16, 2024 17:53 16m 30s
Text is now mainly drawn in a region-centric way, instead of drawing …
CodeQL #37: Commit 77f77c3 pushed by Espyo
September 14, 2024 21:44 16m 30s master
September 14, 2024 21:44 16m 30s