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Beady Long Legs now fades in as it falls.
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Espyo committed Oct 6, 2024
1 parent db33135 commit 73e0328
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Showing 4 changed files with 90 additions and 3 deletions.
59 changes: 58 additions & 1 deletion Game_data/Types/Enemies/Beady_Long_Legs/Animations.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
name
engine_version=0.25.0
animations{
dying_01{
frames{
Expand Down Expand Up @@ -93,6 +95,18 @@ animations{
}
}
}
falling{
loop_frame=1
frames{
invisible{
duration=0.2000
interpolate=true
}
idling{
duration=0.2000
}
}
}
idling{
frames{
idling{
Expand Down Expand Up @@ -536,6 +550,50 @@ sprites{
}
}
}
invisible{
file=Beady_Long_Legs.png
file_pos=0.0000 0.0000
file_size=142.0000 142.0000
tint=255 255 255 0
hitboxes{
body{
coords=0.0000 0.0000 0.0000
height=140.0000
radius=71.0000
type=0
value=1.0000
can_pikmin_latch=true
}
front_right{
coords=4.0000 4.0000 132.0000
height=8.0000
radius=8.0000
type=2
value=1.0000
}
front_left{
coords=4.0000 -4.0000 132.0000
height=8.0000
radius=8.0000
type=2
value=1.0000
}
back_right{
coords=-4.0000 4.0000 132.0000
height=8.0000
radius=8.0000
type=2
value=1.0000
}
back_left{
coords=-4.0000 -4.0000 132.0000
height=8.0000
radius=8.0000
type=2
value=1.0000
}
}
}
limb{
file=Beady_Long_Legs.png
file_pos=0.0000 429.0000
Expand Down Expand Up @@ -1594,4 +1652,3 @@ body_parts{
back_right
back_left
}
engine_version=0.25.0
3 changes: 2 additions & 1 deletion Game_data/Types/Enemies/Beady_Long_Legs/Script.txt
Original file line number Diff line number Diff line change
Expand Up @@ -36,11 +36,12 @@ script {
set_gravity 1
get_random_int moves_left 1 3
send_message_to_links ambush
set_animation idling
set_animation falling
}
on_receive_message {
if $msg = landed
stop_height_effect
set_animation idling
set_state resting
end_if
}
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30 changes: 29 additions & 1 deletion Game_data/Types/Enemies/Beady_Long_Legs_foot/Animations.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
name
engine_version=0.25.0
animations{
dying{
loop_frame=5
Expand Down Expand Up @@ -27,6 +29,18 @@ animations{
}
}
}
falling{
loop_frame=1
frames{
invisible{
duration=0.2000
interpolate=true
}
idling{
duration=0.2000
}
}
}
idling{
frames{
idling{
Expand Down Expand Up @@ -134,6 +148,21 @@ sprites{
}
}
}
invisible{
file=Beady_Long_Legs.png
file_pos=422.0000 286.0000
file_size=75.0000 75.0000
tint=255 255 255 0
hitboxes{
foot{
coords=0.0000 0.0000 0.0000
height=64.0000
radius=37.5000
type=2
value=1.0000
}
}
}
landing{
file=Beady_Long_Legs.png
file_pos=422.0000 286.0000
Expand All @@ -155,4 +184,3 @@ sprites{
body_parts{
foot
}
engine_version=0.25.0
1 change: 1 addition & 0 deletions Game_data/Types/Enemies/Beady_Long_Legs_foot/Script.txt
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ script {
set_gravity 1
focus parent
turn_to_target focused_mob
set_animation falling
set_state ambushing
end_if
}
Expand Down

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