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Minor tweaks to the text boxes in the "new" dialogs.
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Espyo committed Dec 22, 2024
1 parent d3a0bde commit 710bcde
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Showing 91 changed files with 104 additions and 94 deletions.
2 changes: 1 addition & 1 deletion game_data/base/hazards/crush.txt
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name = crush
name = Crush
description = The damage of being crushed under something heavy. Used, for instance, by a Yellow Wollyog's stomping attack.

color = 0 0 0
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2 changes: 1 addition & 1 deletion game_data/base/hazards/explosion.txt
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name = explosion
name = Explosion
description = Any sort of explosive force. Explosions are usually powerful enough to cause damage to even obstacles. Used, for instance, by bomb rock explosions.

color = 255 128 0
2 changes: 1 addition & 1 deletion game_data/base/hazards/fatal_electricity.txt
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name = fatal_electricity
name = Fatal electricity
description = Powerful eletrical current that eletrocutes the victim, killing them. Used, for instance, by an electrical wire's electricity arc.

color = 255 255 128
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2 changes: 1 addition & 1 deletion game_data/base/hazards/fire.txt
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name = fire
name = Fire
description = Fire, and really, anything that burns. Typically makes a Pikmin's top catch on fire. Used, for instance, by a Fiery Blowhog's fire breath attack.

color = 255 0 0
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2 changes: 1 addition & 1 deletion game_data/base/hazards/ink.txt
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name = ink
name = Ink
description = Globs of ink that obscure a Pikmin's top and send it into a temporary panic. Used, for instance, by a Toady Bloyster's ink spray attack.

color = 64 64 64
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2 changes: 1 addition & 1 deletion game_data/base/hazards/poison.txt
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name = poison
name = Poison
description = Poison gas that chokes a Pikmin's top, causing it to suffocate. Used, for instance, by a Munge Dweevil's gas explosion attack.

color = 128 16 112
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2 changes: 1 addition & 1 deletion game_data/base/hazards/rock.txt
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name = rock
name = Rock
description = The impact of a thrown rock colliding against something, like a Rock Pikmin. Effective against crystals.

color = 160 160 160
2 changes: 1 addition & 1 deletion game_data/base/hazards/stab.txt
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name = stab
name = Stab
description = The force necessary to pierce through something that's too fleshy to resist. Used, for example, by a Cloaking Burrow-nit's stab attack.

color = 0 0 0
2 changes: 1 addition & 1 deletion game_data/base/hazards/stunning_electricity.txt
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name = stunning_electricity
name = Stunning electricity
description = Small currents of electricity that aren't harmful, but paralize Pikmin. Used, for instance, by an Electric Water Dumple's zapping attack.

color = 255 255 128
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2 changes: 1 addition & 1 deletion game_data/base/hazards/water.txt
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name = water
name = Water
description = Any body of water on the floor. Pikmin that cannot swim will start struggling and eventually drown.

color = 0 0 255
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2 changes: 1 addition & 1 deletion game_data/base/hazards/water_bubble.txt
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name = water_bubble
name = Water bubble
description = A bubble of water that can wrap itself around a Pikmin's top and cause it to suffocate. Used, for instance, by a Caustic Dweevil's water splash attack.

color = 0 255 255
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2 changes: 1 addition & 1 deletion game_data/base/hazards/wind.txt
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name = wind
name = Wind
description = Any strong gust of wind that can push lighter Pikmin around and knock them off their feet. Used, for instance, by a Puffy Blowhog's wind attack.

color = 255 255 255
2 changes: 1 addition & 1 deletion game_data/base/liquids/water.txt
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name = water
name = Water
description = Everyday body of water.

animation = water
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name = beady_long_legs_crumbling
name = Beady Long Legs crumbling
description = The flakes dropped by a crumbling Beady Long Legs.

emission_interval = 0.05
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/blowhog_wind.txt
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name = blowhog_wind
name = Blowhog wind
description = Wind blown in a circle outwards, caused when a Puffy Blowhog's wind blowing attack hits the floor.

emission_interval = 0.1
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name = bramble_gate_explosion
name = Bramble gate explosion
description = A bramble gate blowing in a dust of debris after being completely destroyed.

emission_interval = 0
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name = bridge_dust_explosion
name = Bridge dust explosion
description = An explosion of dust from a wood bridge's chunk being created.

emission_interval = 0
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name = bubble_explosion_small
name = Bubble explosion (small)
description = A generic small explosion of bubbles. Used, for instance, when the Cyclopod dies.

emission_interval = 0
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name = bubble_explosion_small_continuous
name = Bubble explosion (small, continuous)
description = A generic small continuous explosion of bubbles. Used, for instance, when the Cyclopod is spinning.

emission_interval = 0.1
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/bubble_hazard.txt
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name = bubble_hazard
name = Bubble hazard
description = Small bubbles that come out of Pikmin tops periodically, indicating they are suffocating from a bubble of water.

emission_interval = 0.1
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name = bubble_placement_small
name = Bubble placement (small)
description = A generic patch of small bubbles placed in place. Used, for instance, when the Cyclopod is swimming.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/cardboard_box_dust.txt
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name = cardboard_box_dust
name = Cardboard box dust
description = The dust spread to the air by a cardboard box that's being dragged.

emission_interval = 0.06
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name = crystal_wall_explosion
name = Crystal wall explosion
description = An explosion of small shards that a crystal wall breaks into when completely destroyed.

emission_interval = 0
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name = dark_smoke_explosion
name = Dark smoke explosion
description = A generic explosion of dark smoke. Used, for instance, when a bomb rock is ingested and blows up inside an enemy.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/dust.txt
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name = dust
name = Dust
description = Generic puffs of dust being lifted to the air in place. Used, for instance, by the trail left behind a rolling boulder.

emission_interval = 0.06
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/dust_explosion.txt
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name = dust_explosion
name = Dust explosion
description = A generic mid-sized explosion of dust. Used, for instance, when a Beady Long Legs stomps its foot.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/dust_explosion_gate.txt
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name = dust_explosion_gate
name = Dust explosion (gate)
description = A generic gate-sized explosion of dust. Used, for instance, when a lifted gate lands.

emission_interval = 0
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name = dust_explosion_large
name = Dust explosion (large)
description = A generic large explosion of dust. Used, for instance, when the Puffy Blowhog falls to the ground.

emission_interval = 0
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name = dust_explosion_small
name = Dust explosion (small)
description = A generic small explosion of dust. Used, for instance, when a ceramic bridge's fragment pops into place.

emission_interval = 0
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name = dust_pressure_plate_click
name = Dust (pressure plate click)
description = A quick explosion of dust. Used, for instance, when a pressure plate is pressed down.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/dust_spit.txt
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name = dust_spit
name = Dust (spit)
description = Some particles of dust being blown outward. Used by the Armored Cannon Beetle when it blows out a boulder.

emission_interval = 0
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name = dweevil_treasure_release
name = Dweevil treasure release
description = Some sparkles for when a Dweevil releases a treasure.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/egg_shard_explosion.txt
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name = egg_shard_explosion
name = Egg shard explosion
description = An explosion of shards from a recently-broken egg's shell.

emission_interval = 0
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name = electric_gate_explosion
name = Electric gate explosion
description = An explosion of triangular shards representing the glass lamps of a destroyed electric gate.

emission_interval = 0
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name = electrical_wire_sparks
name = Electrical wire sparks
description = A series of small sparks emitted by an electrical wire that's about to start an arc of electricity.

emission_interval = 0.1
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/explosion_crater.txt
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name = explosion_crater
name = Explosion crater
description = A crater left behind by an explosion. It fades away with time.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/falling_dirt.txt
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name = falling_dirt
name = Falling dirt
description = Generic particles of dirt falling down. Used, for instance, by a lifting gate.

emission_interval = 0.3
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/fire_geyser_smoke.txt
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name = fire_geyser_smoke
name = Fire geyser smoke
description = Dark smoke shot from a fire geyser.

emission_interval = 0.06
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/flare.txt
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name = flare
name = Flare
description = A large flare of light. Used, for instance, in explosions.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/gas_explosion.txt
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name = gas_explosion
name = Gas explosion
description = A generic explosion of poison gas. Used, for instance, by the Munge Dweevil when attacking.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/gas_pipe.txt
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name = gas_pipe
name = Gas pipe
description = A continuous stream of poison gas in every direction, emitted by a gas pipe.

emission_interval = 0.3
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/geyser.txt
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name = geyser
name = Geyser
description = Particles emitted by an active geyser.

emission_interval = 0.4
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name = large_crystal_explosion
name = Large crystal explosion
description = A large explosion of crystal shards, used when a large crystal is destroyed.

emission_interval = 0
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name = large_rock_explosion
name = Large rock explosion
description = A large explosion of rock particles, used when a clog is destroyed.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/large_smoke.txt
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name = large_smoke
name = Large smoke
description = Large variant of smoke particle

emission_interval = 0.2
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/paper_bag_dust.txt
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name = paper_bag_dust
name = Paper bag dust
description = Random particles of dust thrown to the air by a paper bag that's being crushed down.

emission_interval = 0.08
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name = pellet_posy_10_petals
name = Pellet Posy 10 petals
description = A small burst of petals from a 10 pellet Pellet Posy.

emission_interval = 0
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name = pellet_posy_1_petals
name = Pellet Posy 1 petals
description = A small burst of petals from a 1 pellet Pellet Posy.

emission_interval = 0
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name = pellet_posy_20_petals
name = Pellet Posy 20 petals
description = A small burst of petals from a 20 pellet Pellet Posy.

emission_interval = 0
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name = pellet_posy_5_petals
name = Pellet Posy 5 petals
description = A small burst of petals from a 5 pellet Pellet Posy.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/petrification_crack.txt
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name = petrification_crack
name = Petrification crack
description = A small explosion of rocks from when a petrified enemy manages to break free.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/poison_gas.txt
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name = poison_gas
name = Poison gas
description = Small bursts of poison gas, signifying a Pikmin has been poisoned and is suffocating.

emission_interval = 0.06
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/purple_pikmin_pound.txt
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name = purple_pikmin_pound
name = Purple Pikmin pound
description = A brief explosion of dust from a Purple Pikmin landing on top of an enemy.

emission_interval = 0
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name = reinforced_wall_explosion
name = Reinforced wall explosion
description = Explosion of pebbles launched by a recently-destroyed reinforced wall.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/rock_explosion.txt
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name = rock_explosion
name = Rock explosion
description = A generic explosion of rock particles. Used, for instance, when a rolling boulder breaks.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/shockwave.txt
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name = shockwave
name = Shockwave
description = A shockwave that quickly grows outward and disappears. Used, for instance, in explosions.

emission_interval = 0
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name = small_crystal_explosion
name = Small crystal explosion
description = A small explosion of crystal shards from a recently-destroyed small crystal.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/small_sparks.txt
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name = small_sparks
name = Small sparks
description = A small explosion of gentle sparkles, signifying a Pellet Posy's growth.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/smoke.txt
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name = smoke
name = Smoke
description = Generic dark smoke. Used, for instance, when a Pikmin is burning up.

emission_interval = 0.06
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/smoke_explosion.txt
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name = smoke_explosion
name = Smoke explosion
description = A generic explosion of gray smoke. Used, for instance, when a bomb rock explodes.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/spark_explosion.txt
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name = spark_explosion
name = Spark explosion
description = An explosion of sparks. Used, for instance, when a bomb rock explodes.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/spicy_sparkles.txt
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name = spicy_sparkles
name = Spicy sparkles
description = Rare sparkles left behind by ultra-spicy Pikmin.

emission_interval = 4
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name = spore_explosion_small
name = Spore explosion (small)
description = A small explosion of spores, emitted by a destroyed Spotcap.

emission_interval = 0
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/steam.txt
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name = steam
name = Steam
description = A continuous stream of steam over a large surface. Used when the Armored Cannon Beetle is overheating.

emission_interval = 0.1
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2 changes: 1 addition & 1 deletion game_data/base/particle_generators/white_pikmin_poison.txt
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name = white_pikmin_poison
name = White pikmin poison
description = A continuous stream of poison particles, signifying an enemy's poison from having ingested a White Pikmin.

emission_interval = 0.3
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2 changes: 1 addition & 1 deletion game_data/base/spike_damage_types/bomb_rock_explosion.txt
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name = bomb_rock_explosion
name = Bomb rock explosion
description = Damage applied to an enemy that eats a bomb rock. It causes a lot of damage.

damage = 1000
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