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Development
Niall Lewin edited this page Aug 25, 2017
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Features, changes, and just about everything should be here.
Title | Description | Status | Assigned to |
---|---|---|---|
Resources | Need to be able to gain, and use resources | Todo | |
Mining | Adding a building on certain locations. Once placed it'll be built, and somebody can be employed to "mine" | Todo | Oyyou |
Lumber Mill | Plant tress, and then collect the wood in an area of land | Todo | |
Lighting | This is a full piece of development and should be split into own rows. | In progress | SubtleLeaf |
Building Options | These are the options that appear once a building is clicked | In progress | Oyyou |
Economy | The NPCs need to earn "money" which they can spend on improving their houses, leisure activities, etc | Todo | |
Skills | Each NPC will have skills that can be improved | Todo | |
Crafting | An intricate system that's becoming increasing complicated as time goes by #killmenow | In progress | Oyyou |
Seasons | All 365 days of the year need to be implemented, along with the seasons | Todo | |
Item Manager | An external tool to create item content | On hold | Oyyou |
Farming | Send an NPC to farm. Depending on the season will depend on what can be grown | Todo | |
Tool Tips | Hovering over certain things will show a tooltip. Eg "Build Menu" | Todo | |
Notifications | When something of interest has happened, show a notification | Todo | Oyyou |
Construct Building | The different stages of building a building | Todo | |
Deconstruct Building | Sending an NPC to take down a building | Todo | |
Move Building | Deconstruct, and then reconstruct at a different location. If it's a house, the residents will need to live somewhere else in the meantime | Todo | |
Stream | Going through the valley. Bridge can be built across | Todo | |
Fishing | Build a fishery on the stream | Todo | |
Settlement Criteria | There needs to be incentive for people to come to the settlement (create a rating based on food, jobs, defense, and if it's over a certain value - NPCs join over time) | Todo | |
NPC Status' | Hunger, energy, and such | Todo | |
NPC Inventory | They can carry x amount of food to eat while at work, or on the go. They'll also have equipment to be used for whatever their role is | Todo | |
Carpenter | These guys are required before building anything really, as they create the materials required. Eg if a house is "placed", it can't be built until the carpenter creates everything required. They items can be pre-crafted if there is a general plan on what'll be needed in the future | Todo | |
Blacksmith | I'll fill this in later like your mum | In Progress | Oyyou |
Squad Menu | Build a squad ready to go on missions | Todo | |
Squads | Sent on missions to do various things and stuffs. The squads will perform better with people they have a relationship with | Todo | |
Map | Use the map to see what squads have uncovered on their adventures | Todo | |
Tavern | Where the initial settles live, missions are acquired, and settles go for fun | Todo | |
Floors | Some buildings will have multiple floors. The pathfinding for this will need implementing! | Todo | |
Research | I'm not sure about this just yet | Todo | |
Resolution | Make the game friendly for different window sizes | Todo |