Skip to content

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

License

Notifications You must be signed in to change notification settings

Vizalt/ModularEnvironment_TFG

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

23 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Escenario Modular

Este proyecto se centra en el diseño y la creación de un render en tiempo real de un escenario 3D, utilizando assets modulares en el motor Unreal Engine 5. El escenario está ambientado en una calle residencial de Tokio, con un estilo visual realista.

Este trabajo ha sido desarrollado como parte del Trabajo de Fin de Grado para la carrera de Diseño y Desarrollo de Videojuegos.

Ver publicación completa en ArtStation.

Programas usados

  • Blender
  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 5

Imagenes del proyecto

Calle_01 Calle_02 ModularBuildings Props

About

This is my Final Project for the Videogame Design and Development Degree. The purpose of the project was to design and create a modular 3D environment, following the development process of the videogame industry. This consisted of designing, modelling, texturing and finally assembling the level in Unreal Engine 5.

Topics

Resources

License

Stars

Watchers

Forks