This is the latest version.
Highlights
Added
- More sensitivity scales (Voxlap/BetterSpades/Source Engine games/etc)
cg_mouseSensScale
0 - 5
- Option to toggle mouse acceleration
cg_mouseAccel
- Configurable HUD color
cg_hudColor
- HUD health bar and health animation
cg_hudHealthBar
cg_hudHealthAnimation
- Option to toggle HUD ammo icons
cg_hudAmmoStyle
- Configurable crosshair and scope
cg_target
cg_scope
- Teammate names on minimap (all players if we are on spectator team)
cg_minimapPlayerNames
- Hold to open large map option
cg_holdMapZoom
- Option to ignore private messages
cg_ignorePrivateMessages
- Display alive player count per team
cg_hudPlayerScore
- Physically based lighting for models
r_physicalLighting
- Option to use classic deuce player models (not based on weapon class)
cg_classicPlayerModels
- Smooth interpolation on players orientations
cg_orientationSmoothing
(adapted from BetterSpades) - Free spectating camera zoom
cg_spectatorZoomScale
cg_keySpectatorZoom
- Ability to grab block color from other players
- Option to configure the block color that you spawn with
cg_defaultBlockColor
- Killfeed icons, with non-scoped and in-air kills indicators!
cg_killfeedIcons
- Hit accuracy, number of grenade/melee kills, and number of blocks placed
cg_playerStats
Fixed
- Maximum serverside ammo stock bug #1
- Pickaxe not working on thirdperson view
- Many bugs regarding building beyond map bounds
- Players sometimes getting stuck on ground when uncrouching
- Case where players will jitter/glitch when climbing a block
- Blood marks not reaching the floor surface
- Crash when enabling MSAA with
r_blitFramebuffer
disabled - Crash when enabling
r_fogShadow 2
- Camera shake and dynamic lights not working on explosions
- Bug were we will appear flying on the server, caused by jump inputs being sent when airborne
- Secondary action (right-click) not working when
cg_holdAimDownSight
option is disabled - Shooting while reloading bug #3
- Intel sometimes being invisible when held by a player
Full Changelog: v0.0.5...v0.0.6