Skip to content

ZeroSpades 0.0.6

Latest
Compare
Choose a tag to compare
@siecvi siecvi released this 10 Aug 21:47
· 94 commits to main since this release

This is the latest version.

Highlights

Added

  • More sensitivity scales (Voxlap/BetterSpades/Source Engine games/etc) cg_mouseSensScale 0 - 5
  • Option to toggle mouse acceleration cg_mouseAccel
  • Configurable HUD color cg_hudColor
  • HUD health bar and health animation cg_hudHealthBar cg_hudHealthAnimation
  • Option to toggle HUD ammo icons cg_hudAmmoStyle
  • Configurable crosshair and scope cg_target cg_scope
  • Teammate names on minimap (all players if we are on spectator team) cg_minimapPlayerNames
  • Hold to open large map option cg_holdMapZoom
  • Option to ignore private messages cg_ignorePrivateMessages
  • Display alive player count per team cg_hudPlayerScore
  • Physically based lighting for models r_physicalLighting
  • Option to use classic deuce player models (not based on weapon class) cg_classicPlayerModels
  • Smooth interpolation on players orientations cg_orientationSmoothing (adapted from BetterSpades)
  • Free spectating camera zoom cg_spectatorZoomScale cg_keySpectatorZoom
  • Ability to grab block color from other players
  • Option to configure the block color that you spawn with cg_defaultBlockColor
  • Killfeed icons, with non-scoped and in-air kills indicators! cg_killfeedIcons
  • Hit accuracy, number of grenade/melee kills, and number of blocks placed cg_playerStats

Fixed

  • Maximum serverside ammo stock bug #1
  • Pickaxe not working on thirdperson view
  • Many bugs regarding building beyond map bounds
  • Players sometimes getting stuck on ground when uncrouching
  • Case where players will jitter/glitch when climbing a block
  • Blood marks not reaching the floor surface
  • Crash when enabling MSAA with r_blitFramebuffer disabled
  • Crash when enabling r_fogShadow 2
  • Camera shake and dynamic lights not working on explosions
  • Bug were we will appear flying on the server, caused by jump inputs being sent when airborne
  • Secondary action (right-click) not working when cg_holdAimDownSight option is disabled
  • Shooting while reloading bug #3
  • Intel sometimes being invisible when held by a player

Full Changelog: v0.0.5...v0.0.6