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Fixed shader error in Vulkan's shader_platform.sl. #57

Fixed shader error in Vulkan's shader_platform.sl.

Fixed shader error in Vulkan's shader_platform.sl. #57

Workflow file for this run

# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: CMake Build Windows x64 Debug/Release with Visual Studio 2022
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- name: Clone Platform
uses: actions/checkout@v4
- name: Update Submodules
run: git submodule update --init --force
- name: Install Vulkan SDK
uses: humbletim/[email protected]
with:
version: latest
cache: true
- name: Configure CMake
# Configure CMake in a 'build' subdirectory.
run: cmake -B ${{github.workspace}}/build
- name: Build Release
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --target ALL_BUILD --config Release
- name: Build Debug
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --target ALL_BUILD --config Debug