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CMake Build Windows x64 Debug/Release with Visual Studio 2022
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #64: by AndrewRichards-Code
January 15, 2025 10:04 9m 56s main
January 15, 2025 10:04 9m 56s
Fix for overloaded InterlockedOp functions.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #63: Commit 885e413 pushed by AndrewRichards-Code
January 10, 2025 15:42 14m 48s main
January 10, 2025 15:42 14m 48s
D3D12: Fix some pragma warnings for push and pop.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #62: Commit 8970851 pushed by AndrewRichards-Code
January 10, 2025 15:28 15m 3s main
January 10, 2025 15:28 15m 3s
Updated StructuredBuffer::GetDimensions() in GLSL.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #61: Commit 6028b89 pushed by AndrewRichards-Code
January 9, 2025 15:13 14m 18s main
January 9, 2025 15:13 14m 18s
Initial support for StructuredBuffer::GetDimensions() in GLSL.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #60: Commit e3510fe pushed by AndrewRichards-Code
January 9, 2025 14:13 2m 33s main
January 9, 2025 14:13 2m 33s
Added BOTTOM_UP_TEXTURE_COORDINATES define to OpenGL\Sfx\shader_platf…
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #59: Commit 36fda34 pushed by AndrewRichards-Code
January 6, 2025 15:10 18m 50s main
January 6, 2025 15:10 18m 50s
Some D3d12 safety checks.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #58: Commit 460a4da pushed by rvkennedy
December 17, 2024 01:20 15m 11s main
December 17, 2024 01:20 15m 11s
Fixed shader error in Vulkan's shader_platform.sl.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #57: Commit dbf9c2a pushed by AndrewRichards-Code
December 13, 2024 08:42 15m 12s main
December 13, 2024 08:42 15m 12s
Reworked BOTTOM_UP_TEXTURE_COORDINATES functions.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #56: Commit dce1e04 pushed by AndrewRichards-Code
December 12, 2024 15:45 7m 52s main
December 12, 2024 15:45 7m 52s
Updated Graphics API CMakeLists.txt for shader includes.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #55: Commit 423d811 pushed by AndrewRichards-Code
December 12, 2024 14:43 15m 1s main
December 12, 2024 14:43 15m 1s
Fixed SimulVulkan_MT and DelayLoadLinkAssimp linking for non-source b…
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #54: Commit 9c80377 pushed by AndrewRichards-Code
December 10, 2024 14:17 14m 44s main
December 10, 2024 14:17 14m 44s
Updated target_include_directories for Sample and Test.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #53: Commit 2ef0763 pushed by AndrewRichards-Code
December 9, 2024 11:57 15m 11s main
December 9, 2024 11:57 15m 11s
Updated CMake version from 3.5 to 3.12 to stop warnings.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #52: Commit 1fcb5ef pushed by AndrewRichards-Code
December 9, 2024 09:27 15m 12s main
December 9, 2024 09:27 15m 12s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #51: Commit 8eaa782 pushed by rvkennedy
December 2, 2024 17:37 15m 2s main
December 2, 2024 17:37 15m 2s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #50: Commit 45f41d5 pushed by AndrewRichards-Code
December 2, 2024 16:00 15m 9s main
December 2, 2024 16:00 15m 9s
Increased the number of UAVs in D3D12 to 32.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #49: Commit 3552a34 pushed by AndrewRichards-Code
November 28, 2024 13:56 14m 42s main
November 28, 2024 13:56 14m 42s
Added GetCameraViewVector().
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #48: Commit e631513 pushed by AndrewRichards-Code
November 28, 2024 09:09 15m 5s main
November 28, 2024 09:09 15m 5s
Re-enabled debug circle rendering with fill.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #47: Commit e798e0f pushed by AndrewRichards-Code
November 27, 2024 10:09 15m 2s main
November 27, 2024 10:09 15m 2s
Fixed compilation error in vec4.sl.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #46: Commit 4652ccd pushed by AndrewRichards-Code
November 25, 2024 12:15 15m 5s main
November 25, 2024 12:15 15m 5s
Moved tvector2, tvector3 and tvector4 to separate files.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #45: Commit 2ba654c pushed by AndrewRichards-Code
November 25, 2024 12:07 8m 39s main
November 25, 2024 12:07 8m 39s
Added ImGui_ImplPlatform_SetUpdateMonitors() for edge case where DPI …
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #44: Commit d129b9d pushed by AndrewRichards-Code
November 21, 2024 14:27 14m 45s main
November 21, 2024 14:27 14m 45s
Removed transparency rendering/compositing from solid.sfx.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #43: Commit 2e47608 pushed by AndrewRichards-Code
November 21, 2024 11:56 14m 21s main
November 21, 2024 11:56 14m 21s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #42: Commit ba97b01 pushed by AndrewRichards-Code
November 20, 2024 13:32 15m 24s main
November 20, 2024 13:32 15m 24s
Sfx compiler - fix checks for unchanged shaders - correct sfxo is now…
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #41: Commit c069300 pushed by rvkennedy
November 18, 2024 23:32 14m 43s main
November 18, 2024 23:32 14m 43s
Clean up and corrections in Mesh, MeshLoad, MeshRenderer and RenderPl…
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #40: Commit 5810e87 pushed by AndrewRichards-Code
November 18, 2024 15:55 17m 9s main
November 18, 2024 15:55 17m 9s