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Updated CMake version from 3.5 to 3.12 to stop warnings.
Merge main into console #59: Commit 1fcb5ef pushed by AndrewRichards-Code
December 9, 2024 09:27 20s main
December 9, 2024 09:27 20s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #51: Commit 8eaa782 pushed by rvkennedy
December 2, 2024 17:37 15m 2s main
December 2, 2024 17:37 15m 2s
Merge branch 'main' of github.com:simul/Platform
Merge main into console #58: Commit 8eaa782 pushed by rvkennedy
December 2, 2024 17:37 20s main
December 2, 2024 17:37 20s
Merge branch 'main' of github.com:simul/Platform
Merge main into console #57: Commit 45f41d5 pushed by AndrewRichards-Code
December 2, 2024 16:00 22s main
December 2, 2024 16:00 22s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #50: Commit 45f41d5 pushed by AndrewRichards-Code
December 2, 2024 16:00 15m 9s main
December 2, 2024 16:00 15m 9s
Increased the number of UAVs in D3D12 to 32.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #49: Commit 3552a34 pushed by AndrewRichards-Code
November 28, 2024 13:56 14m 42s main
November 28, 2024 13:56 14m 42s
Increased the number of UAVs in D3D12 to 32.
Merge main into console #56: Commit 3552a34 pushed by AndrewRichards-Code
November 28, 2024 13:56 21s main
November 28, 2024 13:56 21s
Added GetCameraViewVector().
Merge main into console #55: Commit e631513 pushed by AndrewRichards-Code
November 28, 2024 09:09 20s main
November 28, 2024 09:09 20s
Added GetCameraViewVector().
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #48: Commit e631513 pushed by AndrewRichards-Code
November 28, 2024 09:09 15m 5s main
November 28, 2024 09:09 15m 5s
Re-enabled debug circle rendering with fill.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #47: Commit e798e0f pushed by AndrewRichards-Code
November 27, 2024 10:09 15m 2s main
November 27, 2024 10:09 15m 2s
Re-enabled debug circle rendering with fill.
Merge main into console #54: Commit e798e0f pushed by AndrewRichards-Code
November 27, 2024 10:09 19s main
November 27, 2024 10:09 19s
Fixed compilation error in vec4.sl.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #46: Commit 4652ccd pushed by AndrewRichards-Code
November 25, 2024 12:15 15m 5s main
November 25, 2024 12:15 15m 5s
Fixed compilation error in vec4.sl.
Merge main into console #53: Commit 4652ccd pushed by AndrewRichards-Code
November 25, 2024 12:15 20s main
November 25, 2024 12:15 20s
Moved tvector2, tvector3 and tvector4 to separate files.
Merge main into console #52: Commit 2ba654c pushed by AndrewRichards-Code
November 25, 2024 12:07 20s main
November 25, 2024 12:07 20s
Moved tvector2, tvector3 and tvector4 to separate files.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #45: Commit 2ba654c pushed by AndrewRichards-Code
November 25, 2024 12:07 8m 39s main
November 25, 2024 12:07 8m 39s
Added ImGui_ImplPlatform_SetUpdateMonitors() for edge case where DPI …
Merge main into console #51: Commit d129b9d pushed by AndrewRichards-Code
November 21, 2024 14:27 20s main
November 21, 2024 14:27 20s
Added ImGui_ImplPlatform_SetUpdateMonitors() for edge case where DPI …
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #44: Commit d129b9d pushed by AndrewRichards-Code
November 21, 2024 14:27 14m 45s main
November 21, 2024 14:27 14m 45s
Removed transparency rendering/compositing from solid.sfx.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #43: Commit 2e47608 pushed by AndrewRichards-Code
November 21, 2024 11:56 14m 21s main
November 21, 2024 11:56 14m 21s
Removed transparency rendering/compositing from solid.sfx.
Merge main into console #50: Commit 2e47608 pushed by AndrewRichards-Code
November 21, 2024 11:56 19s main
November 21, 2024 11:56 19s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #42: Commit ba97b01 pushed by AndrewRichards-Code
November 20, 2024 13:32 15m 24s main
November 20, 2024 13:32 15m 24s
Merge branch 'main' of github.com:simul/Platform
Merge main into console #49: Commit ba97b01 pushed by AndrewRichards-Code
November 20, 2024 13:32 23s main
November 20, 2024 13:32 23s
Sfx compiler - fix checks for unchanged shaders - correct sfxo is now…
Merge main into console #48: Commit c069300 pushed by rvkennedy
November 18, 2024 23:32 19s main
November 18, 2024 23:32 19s
Sfx compiler - fix checks for unchanged shaders - correct sfxo is now…
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #41: Commit c069300 pushed by rvkennedy
November 18, 2024 23:32 14m 43s main
November 18, 2024 23:32 14m 43s
Clean up and corrections in Mesh, MeshLoad, MeshRenderer and RenderPl…
Merge main into console #47: Commit 5810e87 pushed by AndrewRichards-Code
November 18, 2024 15:55 20s main
November 18, 2024 15:55 20s
Clean up and corrections in Mesh, MeshLoad, MeshRenderer and RenderPl…
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #40: Commit 5810e87 pushed by AndrewRichards-Code
November 18, 2024 15:55 17m 9s main
November 18, 2024 15:55 17m 9s