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Simplify macros for debug markers.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #39: Commit a322423 pushed by AndrewRichards-Code
November 8, 2024 11:55 14m 45s main
November 8, 2024 11:55 14m 45s
Simplify macros for debug markers.
Merge main into console #46: Commit a322423 pushed by AndrewRichards-Code
November 8, 2024 11:55 18s main
November 8, 2024 11:55 18s
Added shadertoolsconfig.json for HLSL highlighting.
Merge main into console #45: Commit a82893f pushed by AndrewRichards-Code
November 8, 2024 08:15 21s main
November 8, 2024 08:15 21s
Added shadertoolsconfig.json for HLSL highlighting.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #38: Commit a82893f pushed by AndrewRichards-Code
November 8, 2024 08:15 14m 50s main
November 8, 2024 08:15 14m 50s
Merge branch 'main' of github.com:simul/Platform
Merge main into console #44: Commit c482678 pushed by AndrewRichards-Code
November 7, 2024 14:07 20s main
November 7, 2024 14:07 20s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #37: Commit c482678 pushed by AndrewRichards-Code
November 7, 2024 14:07 14m 26s main
November 7, 2024 14:07 14m 26s
Updated Sfx's FileLoader::GetFileDate() to use unix timestamps.
Merge main into console #43: Commit 06a7fbd pushed by AndrewRichards-Code
November 7, 2024 11:14 24s main
November 7, 2024 11:14 24s
Updated Sfx's FileLoader::GetFileDate() to use unix timestamps.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #36: Commit 06a7fbd pushed by AndrewRichards-Code
November 7, 2024 11:14 15m 12s main
November 7, 2024 11:14 15m 12s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #35: Commit 631e596 pushed by AndrewRichards-Code
November 7, 2024 09:04 14m 22s main
November 7, 2024 09:04 14m 22s
Merge branch 'main' of github.com:simul/Platform
Merge main into console #42: Commit 631e596 pushed by AndrewRichards-Code
November 7, 2024 09:04 21s main
November 7, 2024 09:04 21s
Merge branch 'main' of github.com:simul/Platform
Merge main into console #41: Commit ee92af9 pushed by rvkennedy
November 5, 2024 16:36 19s main
November 5, 2024 16:36 19s
Merge branch 'main' of github.com:simul/Platform
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #34: Commit ee92af9 pushed by rvkennedy
November 5, 2024 16:36 13m 49s main
November 5, 2024 16:36 13m 49s
Ensure valid Vulkan path
Merge main into console #40: Commit 5bd9bbd pushed by jamesevans14
October 29, 2024 15:49 22s main
October 29, 2024 15:49 22s
Ensure valid Vulkan path
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #33: Commit 5bd9bbd pushed by jamesevans14
October 29, 2024 15:49 15m 1s main
October 29, 2024 15:49 15m 1s
Better sampler heap checks in D3D12.
Merge main into console #39: Commit 08d5fae pushed by AndrewRichards-Code
October 29, 2024 13:13 19s main
October 29, 2024 13:13 19s
Better sampler heap checks in D3D12.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #32: Commit 08d5fae pushed by AndrewRichards-Code
October 29, 2024 13:13 14m 35s main
October 29, 2024 13:13 14m 35s
MeshRenderer updated effect pointer management.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #31: Commit 018425f pushed by AndrewRichards-Code
October 28, 2024 13:45 14m 27s main
October 28, 2024 13:45 14m 27s
MeshRenderer updated effect pointer management.
Merge main into console #38: Commit 018425f pushed by AndrewRichards-Code
October 28, 2024 13:45 22s main
October 28, 2024 13:45 22s
Added support for loading hdr images.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #30: Commit 74e4610 pushed by AndrewRichards-Code
October 24, 2024 09:11 17m 40s main
October 24, 2024 09:11 17m 40s
Added support for loading hdr images.
Merge main into console #37: Commit 74e4610 pushed by AndrewRichards-Code
October 24, 2024 09:11 21s main
October 24, 2024 09:11 21s
Updates to D3D11 and Vulkan RWStructuredBuffer to allow CPU writes.
Merge main into console #36: Commit ceff0f6 pushed by AndrewRichards-Code
October 3, 2024 07:45 18s main
October 3, 2024 07:45 18s
Updates to D3D11 and Vulkan RWStructuredBuffer to allow CPU writes.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #29: Commit ceff0f6 pushed by AndrewRichards-Code
October 3, 2024 07:45 13m 48s main
October 3, 2024 07:45 13m 48s
CMake check for Vulkan used the system env. variable.
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #28: Commit 0886da6 pushed by AndrewRichards-Code
September 26, 2024 10:19 14m 53s main
September 26, 2024 10:19 14m 53s
CMake check for Vulkan used the system env. variable.
Merge main into console #35: Commit 0886da6 pushed by AndrewRichards-Code
September 26, 2024 10:19 24s main
September 26, 2024 10:19 24s
Adde platform::windows::GetLastErrorToString()
CMake Build Windows x64 Debug/Release with Visual Studio 2022 #27: Commit f85ce31 pushed by AndrewRichards-Code
September 25, 2024 08:37 15m 5s main
September 25, 2024 08:37 15m 5s